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MacWorld 1997 January
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Macworld (1997-01).dmg
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EV 1.0.3 Update
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Escape Velocity1.0.3 Notes.text
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1996-10-16
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Escape Velocity™ 1.0.3 Notes
----------------------------
Change history:
Version 1.0.3 -- released 10/18/96
-- Added game speed control in prefs dialog
-- Game loads faster and should be more compatible in general
-- Speed should be more tolerable on PowerMacs with slow video memory
-- Fixed another small problem with using map on planets
-- Secondary weapons can be switched while jumping
-- Fixed a problem with hiding/showing systems
-- 1.0.1-era plugins' system resources are translated properly
-- Dominated planets no longer send infinite bounty hunters
-- Credits over 2 billion can no longer wrap around to negative values
-- Fixed improper highliting of bar mission buttons
-- Message for when a ship can't be boarded
-- TAG Kestrels no longer behave strangely
-- Escorts are less reluctant to attack planetary defense ships
-- Turrets aim more accurately on slower machines
-- Mission dialog displays current date
-- Fixed bug that would prevent alien mission escorts from appearing
-- Added keyboard equivalent for bar missions' yes and no buttons
-- Added keyboard equivalent for mission computer buttons ('N')
-- Added armor status indicator
-- Finally fixed huge cargo bug once and for all
-- Fixed graphics problems when using plugins with extra-large ships
-- Nebula and asteroid belt graphics no longer get corrupted
-- Intro music and main screen sounds are played using system's sound volume, not the sound level set in the preferences dialog
.....
Version 1.0.2 -- released 6/27/96
-- Next hyper route destination automatically cued up after accessing the map
-- Safe hyper zone size no longer varies with number of planets in system
-- No more sticking in limbo if ship drifts inside unsafe hyper zone while beginning jump
-- Fixed teleportation, blank text, and other problems caused by setting hyperspace route on a planet
-- Fixed problems with rush missions not expiring
-- Fixed repeating Astrodyne V mission
-- Fixed a bug that would sometimes cause mission attackers to not attack
-- Fixed problems with screen redraws
-- Status updated after aborting a mission in the mission info dialog
-- Destination of currently selected active mission is shown with green arrow on map
-- Particle beam, cloak, etc. stay with you when capturing another ship
-- Arrow keys work in commodity exchange dialog
-- Graphical "red alert" warning for when sound is off
-- Fixed a bug that would cause crashes when accessing the map in a bar mission's secondary briefing
-- Defense ships are more aggressive
-- Bounty hunters are more aggressive
-- Included missing picture of Manta and patrol ship for outfit dialog
-- Improved file-saving code; should fix crashing when quitting and leaving planets
-- Fixed another problem with dismissing escorts and having their cargo space remain active
-- Player's criminal record is again erased after using escape pod
-- Fixed spontaneous explosion of ships when asteroids are hit
-- Fixed ability to buy infinite fighters and mass expansions
-- Fixed bugs that would prevent buying certain items
-- Shipyard dialog allows buying the same type of ship as you already have
-- Game bails out gracefully if it runs out of memory while loading sprites
-- AI fighters with cannons are more liberal with their shots
-- Fixed a bug that would prevent player's legal status from changing
-- String resources are more modular - makes things easier for plugin designers
-- Systems can be shown or hidden by mission bits - should allow more flexibility for mission designers
-- Increased limit on hyperspace connections from 5 to 16 per system
-- Added support for non-US keyboards through plugins
.....
Version 1.0.1 -- released 5/29/96
-- Random missions can no longer go to the same planet
-- Fixed Rebel special ops mission
-- Double-time turns off while player is jumping
-- Swapped position of "Leave" and "Accept Mission" buttons in mission dialog
-- Not so easy to capture ships with low odds
-- Can't disable defense ships
-- AI's won't attack Cap'n Hector
-- Fixed problems involving long distances
-- Arrow keys can be used to scroll mission lists
-- Keyboard equivalents for communications dialogs
-- Multiple clicks on "Release From Servitude" button handled properly
-- Fixed bug that would make shuttles have tons of credits
-- Dialogs no longer obscure lower section of status bar
-- Can assign modifier keys in prefs dialog
-- C key no longer re-zooms map
-- Non-mission escorts automatically dismissed when disabled
-- Fixed white outline occasionally left by some dialogs
-- Fixed problem that would cause news dialog to report wrong price shifts
-- Can access map in commodity exchange dialog
-- Arrow keys can be used to scroll map
-- Proper key commands used to access map and other dialogs on planets
-- Mission-info dialog can be accessed in more places
-- Green arrow on map shows mission dest when accessing map in mission dialogs
-- Fixed problems with mission ship names in secondary briefings
-- Cargo missions show quantity in briefing
-- Fixed derelict decoy mission that refused to appear
-- Can no longer buy unlimited fighters
-- Can no longer make money by immediately reselling items
-- Non-recently-purchased items sell back at lower prices
-- Releasing escorts no longer leaves their cargo space active
-- Fixed problems with demanding tribute
-- Hitting L with no destination selected no longer targets uninhabited planets
-- Huge escort payments no longer wrap around to negative
-- EV Plug-Ins Folder
-- Fixed memory corruption bug that was causing random crashes
-- Message when trying to capture when you already have max. number of escorts
-- Escort payments are lower
-- Pilot file deleted after death or saved after ejection (can disable with checkbox)
-- Weapons stay selected while jumping and landing
-- Roaming alien fighters after completing alien missions
-- Ship comes out of hyperspace just past safe jump distance
-- Added hiring text for Rebel & Confed ships
-- Beam weapons are drawn with less flicker
-- Fake ID papers
-- Auto-eject system
-- Fixed Rebel cruiser's Mantas
-- Added purchasable Mantas to replenish cruiser's fighter bay
-- Computer ships are less sensitive to accidental hits
-- Afterburner uses more fuel
-- Computer ships can hold formation better
-- AI ships get combat bonuses
-- Defense ships head back to their home planet to rearm and recharge
-- Successfully demanding tribute requires deadly rating or better
-- Bounty hunters that avenge planet domination
-- Hyperspace route planning (shift-click on systems along planned route)
-- Fixed problems with bar missions and not enough cargo dialog
-- New graphic for planet Darkstar
-- Fixed several small bugs in mission engine that were causing strange behavior
-- Pirates disable and plunder certain computer-controlled freighters
-- Ships wake up when shot while refuelling player
-- Fixed Turin V terraforming missions' text
-- Fixed Artemis mission text
-- Graphics for shipyard/outfit menus and planets, stations, etc. are moremodular
-- Added a new Rebel ship and a few missions dealing with it
-- Increased available data storage space for plugin designers to work with
.....
Version 1.0.0 -- Initial release 5/5/96
.....